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Mods for the guild 2 renaissance
Mods for the guild 2 renaissance










  1. MODS FOR THE GUILD 2 RENAISSANCE INSTALL
  2. MODS FOR THE GUILD 2 RENAISSANCE MOD
  3. MODS FOR THE GUILD 2 RENAISSANCE FULL
  4. MODS FOR THE GUILD 2 RENAISSANCE MODS

These are comparatively huge compared to previous expansions, but this new scale is not without its problems.įor one, they feel rather empty when playing single player. But as with some of the new professions, the concept sounds so great on paper that how it looks on practice just feels like a disappointment.Renaissance also boasts a number of new maps, in addition to the ones which come with POTES. Of course, it's hard to imagine what more they could have done, & it is no different to the way the game already handles events requiring your character to leave the map.

MODS FOR THE GUILD 2 RENAISSANCE FULL

But when the campaign begins, all that happens is your character disappears for a year before either returning with a bag full of gold, or a war debt to pay depending on if your side won or lost. The big new random event, going to war, is equally underwhelming.Īs a citizen you can sign up when rulers call for soldiers, paying to contribute your own troops or even volunteering as a captain. A little more annoying is that NPCs will not build the new buildings, so one can expect the game to lack many of the new items until the player comes to build them themselves. While some of the new professions are well fleshed out, others, including the previously mentioned Mercenary career, feel at best half finished. A host of new resources & products have been added to greatly expand what market niches the player can seek to compete in or control, & new buildings such as the large (& very expensive) estates ensure that there is something to seek later game fortunes into beyond simply buying every building for the sake of it.Unfortunately, while great on paper, a lot of these new additions feel unfinished & shallow. Be a mercenary, for example, & play the role of, in effect, a law abiding thug, demanding tolls from carts for safe passage & asking for, instead of extorting, protection money from businesses. The Rogue class especially has been expanded to give players options to play shady characters without having to commit illegal acts. On paper, these really add a great amount of depth to the game.

mods for the guild 2 renaissance

The game has had many new maps & new professions added, the latter seeing 8 new potential career paths opened to the player. Renaissance certainly expands on POTES in interesting ways.

MODS FOR THE GUILD 2 RENAISSANCE MOD

But, interesting (& probably flawed before anyone calls me up on it) background aside, is Renaissance a good game?ĭoes it step beyond being just a mod & become a product that a consumer would actually want to pay for instead of just saying 'wow this mod is so good I'd totally pay for it'?Well yes & no. Thus, Renaissance was born, which if one pretends (like many do) that Venice never happened can be seen as the real 3rd Act in The Guild 2's trilogy. & it's spiritual successor, Sovereign, did so even more.In a somewhat unusual twist, JoWood seem to have seen an opportunity in this modder enthusiasm for their game, & so the modders behind the next planned big mod were given the opportunity to instead create a full blown expansion. Back to the Roots, made by a team of German modders, expanded greatly on POTES.

MODS FOR THE GUILD 2 RENAISSANCE MODS

Instead, hopes of the player community increasingly rested on some of the very ambitious mods that came out for it. The third expansion, Venice, was panned on release by fans & critics alike (to the point they apparently won't release it on Steam because of the metacritic score) & was quickly abandoned from further post-release support by the publishers JoWood, much to players resentment. 4Head studios, who made the first two Guild 2 games as well as Europa 1400: The Guild has closed it's doors. But one can't have it all, & in The Guild 2's defence the stand alone expansion Pirates of the European Seas was almost as close to great as the game could hope to be.Alas, things have not been rosy since then. On the other, it has always left me with that feeling that if only the developers had more resources or time they could really make a great game instead of just a good one, or at least they could fix some of the more obvious bugs. One the one hand, it's a game that does an almost great job of living up to its premise, that being letting you found a dynasty that through honest, or dishonest, labour goes from rags & irrelevance to riches & power should you desire to do so. The Guild 2, a game that in many ways epitomises game development outside the big AAA studios. Also, I read about fanpatches, but haven't found any of them, just a list of mods that indeed look pretty great. I just bought The Guild 2 Renaissance and I was asking myself which mods and patches should I apply to my game, since people talks about it on the release thread but haven't seen anything expecific that could guide me.

mods for the guild 2 renaissance

MODS FOR THE GUILD 2 RENAISSANCE INSTALL

If i can manage, I'd prefer to install your mod as an remote directory in the games mods directory.












Mods for the guild 2 renaissance